![]() In many cases, that investment comes in the form of customization changing their avatar from the default, or establishing a home and customizing the contents and feel of the home. A problem in both commercial and open (free) grids, but especially in the commercial worlds, is that for many users there is no mental, emotional or financial investment in that virtual world. And this leads to the user moving on to the next interesting thing that comes along, hurting retention. Many users are what I would call “lite” users, going in and chatting with others, hanging out in a club or an art gallery, but not really experiencing the full virtual world experience. And it will be managed by the existing residents of InWorldz, earning the region managers between $18 and $48 US per month.Ĭurrently, virtual worlds can be partitioned into one of two categories: full-featured commercial worlds with a real economy, and one where most users are participating entirely for free (with no monthly budget). InWorldz will offer “Plus” user accounts, which will provide an affordable entry point to land ownership, particularly well-suited for “lite” users and new arrivals to the virtual world. In a meeting earlier today, InWorldz founders Tranquillity Dexler and Elenia Llewellyn announced a significant change to the InWorldz business model - the first such change in last 5 years.
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